narrative.

The Executable Code of Culture: Why Memes Are Mere Data, While Narratives (.exe) Run the World

In 1976, Richard Dawkins introduced the concept of the meme in The Selfish Gene—a unit of cultural information that behaves like a gene: it copies itself, mutates, and undergoes selection. The idea proved so infectious that it became a meme itself: it entered science, spilled over into popular culture, morphed into internet folklore, and... got stuck.Critics of memetics, particularly scholars in the field of semantics, rightly point out that the meme represents a rather primitive understanding of the sign. I, however, believe that the classic meme is simply too passive. It is a static entity—a melody, a picture of a cat, or the formula E=mc^2 printed on a physicist's girlfriend's t-shirt. Historically, it is obvious that mummies do not start revolutions, and dead units of information do not conquer civilizations. They lack an engine. They lack a plot.I propose patching memetics via an IT metaphor. A meme is not a virus. A meme is mere data, an icon for a narrative. The actual virus is the Narrative—the executable code of culture.1. Payload and Executable

продолжить чтение